I hope this post brings some clarity for Kinect developers. Also, the gaming versions do lack a lot of needed functionality compared to the Windows versions. I have both currently installed on my windows 8 machine.Īnswer 2: Yes, you can completely develop applications using the Kinect XBOX ONE/360 versions, but you cannot publish them.
#Kinect for windows applications download install
Be prepared to install both if necessary. Also, note that The v2 Kinect will only work in the microsoft VS2013 or higher versions, whereas the Kinect v1 will ONLY work with the VS2012 or lower versions. Version 2 SDK has dropped all drivers for the v1 kinect and will not support it. Version 2.0 SDK is specifically for the XBOX ONE kinect. Kinect v2 = XBOX ONE kinect/Windows v2 Kinect - Kinect SDK v2.0 -VS2013Īnswer 1: Yes, the XBOX360 version of the kinect will work for development purposes, but it is only compatible with the Kinect SDK v1.8. Kinect v1 = XBOX 360 kinect/Windows v1 Kinect - Kinect SDK v1.8 -VS2012+lower Also, much of the information is outdated pertaining to the Xbox One and Xbox 360 Kinects, along with the Kinect SDK.Īfter weeks of research and downloading all of the available SDK environments for both versions of the kinect, I have finally found an answer. I have been researching this project for the past week, and I feel the difference between the Kinects and the extent at which they can be utilized with development is very ambiguous. Question 2: In the above statement, when Windows states 'develop' with the Xbox 360 Kinect, what does develop mean? More specifically, can I completely develop my application, test it, and run it with the Xbox 360 Kinect and just not be able to publish it? Or, will I only have some functionality but not be able to run the Xbox 360 Kinect with my application and be forced to purchase the Windows version?
Notes: Works with Kinect for Windows V2 and Kinect for XBox One only.
#Kinect for windows applications download mp4
Question 1: If I want to begin working with the Kinect SDK and Visual Studio development, will the Kinect for Xbox 360 work (as opposed to the newer Kinect 2 for Xbox One)? I understand it will lack some functionality that the Windows version has. This is the only app that allow you to encode the 1920x1080 Kinect's color stream into a mp4 file. You download the Kinect for Windows SDK and use it with the Kinect for However, to get the full Kinect for Windows experience, we recommend Releases are tested on Windows 8.1, but there also exist Linux Code::Blocks project files. FUBI is written in C++ and includes a C-Wrapper.
It further supports the Leap Motion Controller. Together with your computer to test the software you’re working on. FUBI is a framework for full body interaction using a depth sensor such as the Microsoft Kinect with OpenNI/NiTE or the Kinect SDK. If you’re a software developer, you can use the Kinect for Xbox 360